A downloadable game for Windows

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Core Features

  • Point-and-click escape room built around object interaction
  • Inventory-based puzzle system with chained item transformations
  • Symbolic logic where objects change form and meaning through use
  • Single-room design focused on observation and experimentation
  • Visual and audio feedback guiding player understanding
  • Minimal text, with learning driven through interaction and response

How to Play

  • Click on objects in the environment to inspect or interact
  • Collect and use items from your inventory
  • Combine objects through experimentation to progress
  • Pay attention to visual and audio feedback for correct interactions
  • Escape the cell by completing the transformation sequence

Design Notes

This 48 hour prototype was developed as a point-and-click assignment exploring how puzzle logic and narrative can emerge through interaction rather than explicit instruction. The design focuses on symbolic transformation, where objects change meaning as they move through a chain of interactions.

The experience takes place in a single room to emphasize clarity and player attention. Rather than guiding the player through text, the game relies on environmental feedback such as motion, sound, and state changes to communicate progress.

A key challenge was ensuring players could understand the internal logic of the system without over-explaining it. Iteration focused on improving feedback and pacing so that the solution feels discoverable rather than obscure.

Download

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Click download now to get access to the following files:

BEdgar_Point-Click_WindowsBuild.zip 36 MB

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